DATASET_BOXPLOT
#Box plots (box and whisker diagrams) display the distribution of data based on the five number summary: minimum, first quartile, median, third quartile, and maximum.
#In addition to a box plot, each node can have an unlimited number of extremes defined

#lines starting with a hash are comments and ignored during parsing
#=================================================================#
#                    MANDATORY SETTINGS                           #
#=================================================================#
#select the separator which is used to delimit the data below (TAB,SPACE or COMMA).This separator must be used throughout this file.
#SEPARATOR TAB
#SEPARATOR SPACE
SEPARATOR COMMA

#label is used in the legend table (can be changed later)
DATASET_LABEL,example box plot

#dataset color (can be changed later)
COLOR,#ff0000


#=================================================================#
#                    OPTIONAL SETTINGS                            #
#=================================================================#


#=================================================================#
#     all other optional settings can be set or changed later     #
#           in the web interface (under 'Datasets' tab)           #
#=================================================================#
#dataset scale: you can simply set the values where the scale will be drawn
#DATASET_SCALE,2000,10000,20000
#or you can specify value, label, color, width, style and label size factor for each scale line (dash separated, format: VALUE-LABEL-COLOR-WIDTH-DASHED-LABEL_SCALE_FACTOR))
#DATASET_SCALE,2000-2k line-#0000ff-5-1-1,10000-line at 10k-#ff0000-1-0-2,20000-3rd line-#00ff00-5-1-1

#Each dataset can have a legend, which is defined using LEGEND_XXX fields below
#For each row in the legend, there should be one shape, color and label.
#Optionally, you can define an exact legend position using LEGEND_POSITION_X and LEGEND_POSITION_Y. To use automatic legend positioning, do NOT define these values
#Optionally, shape scaling can be present (LEGEND_SHAPE_SCALES). For each shape, you can define a scaling factor between 0 and 1.
#To order legend entries horizontally instead of vertically, set LEGEND_HORIZONTAL to 1
#Shape should be a number between 1 and 12, or any protein domain shape definition.
#1: square
#2: circle
#3: star
#4: right pointing triangle
#5: left pointing triangle
#6: checkmark
#7: solid line
#8: dashed line
#9: dotted line
#10:arrow left
#11:arrow right
#12:bidirectional arrow

#LEGEND_TITLE,Dataset legend
#LEGEND_SCALE,1
#LEGEND_POSITION_X,100
#LEGEND_POSITION_Y,100
#LEGEND_HORIZONTAL,0
#LEGEND_SHAPES,1,2,3
#LEGEND_COLORS,#ff0000,#00ff00,#0000ff
#LEGEND_LABELS,value1,value2,value3
#LEGEND_SHAPE_SCALES,1,1,0.5

#maximum width
#WIDTH,1000

#left margin, used to increase/decrease the spacing to the next dataset. Can be negative, causing datasets to overlap.
#MARGIN,0

#always show internal values; if set, values associated to internal nodes will be displayed even if these nodes are not collapsed. It could cause overlapping in the dataset display.
#SHOW_INTERNAL,0

#show dashed lines between leaf labels and the dataset
#DASHED_LINES,1

#bar height factor; Default bar height will be slightly less than the available space between leaves, but you can set a multiplication factor here to increase/decrease it (values from 0 to 1 will decrease it, values above 1 will increase it)
#HEIGHT_FACTOR,1

#Bars are aligned to the node lines by default. Using BAR_SHIFT, you can move them all up/down by a fixed amount
#BAR_SHIFT,0


#Internal tree nodes can be specified using IDs directly, or using the 'last common ancestor' method described in iTOL help pages
#=================================================================#
#       Actual data follows after the "DATA" keyword              #
#=================================================================#
DATA
#each node must have the five number summary defined, followed by any number of extremes (if present)
#ID1,minimum,q1,median,q3,maximum,extreme_value1,extreme_value2
#9606,100,150,220,280,350,10,15,20,500,540,600